Pixar, who had been producing short animated films to promote their computers, was approached by Disney to produce a computer-animated feature after the success of the short Tin Toy (1988), which is told from the perspective of a toy. Lasseter, Stanton, and Pete Docter wrote early story treatments which were thrown out by Disney, who pushed for a more edgy film. After disastrous story reels, production was halted and the script was re-written, better reflecting the tone and theme Pixar desired: that "toys deeply want children to play with them, and that this desire drives their hopes, fears, and actions."[2] The studio, then consisting of a relatively small number of employees, produced the film under minor financial constraints.[3][4]
The top-grossing film on its opening weekend,[5] Toy Story went on to earn over $361 million worldwide.[1] Reviews were highly positive, praising both the animation's technical innovation and the screenplay's wit and sophistication,[6][7] and it is now widely considered by many critics to be one of the best animated films ever made.[8][9][10][11][12][13][14] In addition to home media releases and theatrical re-releases, Toy Story-inspired material has run the gamut from toys, video games, theme park attractions, spin-offs, merchandise, and two sequels—Toy Story 2 (1999) and Toy Story 3 (2010)—both of which received massive commercial success and critical acclaim. Toy Story was inducted into the National Film Registry as being "culturally, historically, or aesthetically significant" in 2005; its first year of eligibility.[15]


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